A minimalist neo-arcade game, along the lines of Super Hexagon, The Impossible Game, or Boson X. It was released in August 2015, and was praised by many for its simplistic, addicting gameplay.
"By the end of this game, I will be able to dodge actual, real bullets."
I'm Wesley LaFerriere; I like messing with computers. I have worked as a web developer with Computer Doc Associates and Novartis. I also make video games like RFLEX. I'm currently a Computer Science student at Stevens Institute of Technology.